Difference between revisions of "Communication"

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Your diplomacy and trade expertise. Controlled by [[heart]].  
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Check against communication to talk your way out situations. This isn't poetry, this is the meaner language of bargains, insults, and rumors. Merchants are held in low esteem in Shiyan, so this is not a glamorous skill, but the persuasive get things done.
*'''Buy.''' During the game, buying items requires a check against your [[negotiate]] skill score. A success allows you to purchase a reasonable item without becoming [[strapped]]. If you attempt to by an expensive item you must become [[strapped]] (or lose [[profit]]) to try the check. If the check succeeds you purchase the item without issue. If it fails you still gain the item, but it has a random [[flaw]].  
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*'''Buy:''' To buy an item you check against your communication score. Success lets you purchase a reasonable item, a failure still gets you the item but you're [[strapped]]. An expensive item costs you a [[profit]] just to make the check, and a failure costs you another profit (or you're strapped if you have no profit to lose). Extravagant items cost a treasure just to check. Rare items have a penalty to the check, and risky items still cost you to check but you get nothing back on a failure.
*'''Convince.''' During a [[dispute]] you may target either the neutral audience, or any personality with no grit. If you succeed against neutral audience then individuals equal to your success margin join your intent. A targeted personality will automatically attempt an [[insight]] defense to contest your success margin. If you win the target will join your intent, otherwise the personality will remain neutral.
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*'''Monitor:''' Use a project and a successful check to learn rumors in populated regions. Dangerous opponents and local goals both usually show up as rumors.
*'''Monitor.''' You may use a project and a successful check to learn rumors in populated regions.
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*'''Persuade:''' You try to talk someone around to your point of view. This is a social attack and you roll your voice effects. Each opponent you knock out either agrees with you or gives up trying to resist your position. Persuasion can be gentle or taunting, but has the same effect either way. Unreasonable positions get penalties. See [[dispute]]s for more.
*'''Retort.''' A special [[insight]] against [[social]] attacks. A retort requires a [[guard]] but cooperates with all other targets of the attack.
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*'''Quip:''' You use a snap and get an extra retort.
*'''Sell.''' You may use a project to sell items as a complication with a target of 5. Your success margin is the number of reasonable items you sell. A failure margin is the number of reasonable items you sell without making progress to the target. Every 5 success margin gives you one profit asset. If you end up with failure margin in excess of the items you can sell, you lose a profit or become strapped. An expensive item may be sold with a single [[negotiate]] check. If the check succeeds you gain 2 profit, if it fails you gain only 1.
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*'''Retort:''' You contest a [[social]] attack with your communication score. A retort requires a [[defense]] but cooperates with all other targets of the attack, and you don't have to be the original target.
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*'''Sell:''' You may use a project to sell items as a complication. The target is 5 to eliminate strapped or earn a profit, and 50 to earn a treasure. Each check you lose 1 reasonable item, plus a number of items equal to your margin either way. An expensive item is sold with a single communication check. If it succeeds you gain 2 profit and if it fails you only gain 1. Extravagant items are sold the same but for treasure. Rare items gain a bonus to the check.
  
==Unlock Abilities==
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==Associated Abilities==
A high score in Negotiate is required for some abilities:
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{{Banter}}
*[[Banter]]
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{{Bargain}}
*[[Bargain]]
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{{Manipulate}}
*[[Calm]]
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{{Network}}
*[[Manipulate]]
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{{Preach}}
*[[Network]]
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*[[Scrape]]
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==See Also==
 
==See Also==
*[[Skill]]
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*[[Ability]]
*[[Command]]
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*[[Heart]]
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*[[Perform]]
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==Skill Cost==
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==Ability Cost==
{{SkillCost}}
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{{AbilityCost}}
  
{{V251}}
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{{V252}}
  
[[Category:Skill]]
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[[Category:Alternate Ability]]

Latest revision as of 20:33, 28 January 2023

Check against communication to talk your way out situations. This isn't poetry, this is the meaner language of bargains, insults, and rumors. Merchants are held in low esteem in Shiyan, so this is not a glamorous skill, but the persuasive get things done.

  • Buy: To buy an item you check against your communication score. Success lets you purchase a reasonable item, a failure still gets you the item but you're strapped. An expensive item costs you a profit just to make the check, and a failure costs you another profit (or you're strapped if you have no profit to lose). Extravagant items cost a treasure just to check. Rare items have a penalty to the check, and risky items still cost you to check but you get nothing back on a failure.
  • Monitor: Use a project and a successful check to learn rumors in populated regions. Dangerous opponents and local goals both usually show up as rumors.
  • Persuade: You try to talk someone around to your point of view. This is a social attack and you roll your voice effects. Each opponent you knock out either agrees with you or gives up trying to resist your position. Persuasion can be gentle or taunting, but has the same effect either way. Unreasonable positions get penalties. See disputes for more.
  • Quip: You use a snap and get an extra retort.
  • Retort: You contest a social attack with your communication score. A retort requires a defense but cooperates with all other targets of the attack, and you don't have to be the original target.
  • Sell: You may use a project to sell items as a complication. The target is 5 to eliminate strapped or earn a profit, and 50 to earn a treasure. Each check you lose 1 reasonable item, plus a number of items equal to your margin either way. An expensive item is sold with a single communication check. If it succeeds you gain 2 profit and if it fails you only gain 1. Extravagant items are sold the same but for treasure. Rare items gain a bonus to the check.

Associated Abilities

  • Banter: Your voice gains +1dE and you gain a bonus on refuse checks.
  • Bargain: You spend a few days shopping around for Rare items or trying to get a good deal. Roll a Check, and if you succeed you can buy the item for one Cash Bill less. On a Bad roll you can’t find a deal and make no purchase at all. Rare items apply a –1 Penalty to the roll, and Scarce items are –2 to buy at all.
  • Manipulate: You gain a bonus on persuade checks. Pick a target and gain an extra bonus on all social checks against them. Once you choose a new target you have a penalty against the previous target.
  • Network: You gain a bonus on monitor checks to get rumors or gather information. You can spend a focus to create a friendly contact in a location who remains until killed or provoked.
  • Preach: You have the Ordained Clergy asset. You may use magic provided by your religion.

See Also

Ability Cost

Score Save Points Label Description
1 (1) 0 Amateur You dabble, or try to get by on luck.
2 (1) 1 Proficient You are trained and competent.
3 (2) 2 Expert You are talented or extensively trained.
4 (2) 3 Master You are an accomplished expert.
5 (3) 4 Genius You have a rare and extraordinary gift.
6 (3) 5 Paragon You are the greatest of all time.


Version 2.5.2
©2014 Frameworks Games

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