Difference between revisions of "Crack"
From AF wiki
Frameworker (Talk | contribs) |
Frameworker (Talk | contribs) |
||
(8 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
__NOTOC__ | __NOTOC__ | ||
− | + | {{Crack}} | |
− | + | ||
− | {{ | + | |
− | + | ||
− | + | ||
− | + | ---- | |
+ | *Related Distinctions | ||
{{Cautious Instinct}} | {{Cautious Instinct}} | ||
{{Lock Picker}} | {{Lock Picker}} | ||
− | |||
{{Trap Cracker}} | {{Trap Cracker}} | ||
+ | {{Disarm Magic}} | ||
+ | {{Restraint Reversal}} | ||
==See Also== | ==See Also== | ||
*[[Sneak]] | *[[Sneak]] | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | {{ | + | {{V300}} |
− | [[Category:Ability]] | + | [[Category:Ability Use]] |
Latest revision as of 17:13, 29 January 2023
- Crack: Open a lock without a key. Without a key you need a tool which can fit in the lock. Purpose-built Lockpicks provide Advantage. Roll a Check. A complicated or secure lock applies a Penalty. A Bad roll ruins the pick, jams the lock, or draws unwanted attention. The Lockpick Mastery applies to this crime.
- Related Distinctions
- Cautious Instinct: You can dodge traps, alarms, and other security systems with your subterfuge score.
- Lock Picker: You no longer need a lockpick. If you have one, you gain a bonus instead.
- Trap Cracker: You may use a snap to disable a trap with your lockpick. You roll against subterfuge. A success deactivates trap but failure triggers it.
- Disarm Magic: You can use lockpicks and subterfuge against magic seals or traps.
- Restraint Reversal: You may crack restraints while affected by them. If you succeed you have the functional restraint equipped.
See Also
Version 3.0.0
©2023 Frameworks Games