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Adventure Frameworks System Resource Document version 3.0.0.
Welcome to Adventure Frameworks. This page is designed to take you through the game, in the rough order that you will need things. The layout is approximately how the sections will be listed in the published version. Currently the entries are meant for the [[Shiyan]] setting. Specific [[Game Worlds]] may have their own, similar start pages.
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==Band==
 
==Band==
You start with the band, since that's the central advancement mechanic.
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Characters come together in a group, called the [[Band]]. Different game worlds may rename this concept to something like a Crew, a Party, or so on. The Band's reason for coming together (and staying together) is the core story of the game. A Band must have a name, usually reflecting the content of the campaign in some way.
 
*[[Band]]
 
*[[Band]]
**[[Band Purpose]]
 
*[[Advancement]]
 
*[[Fame]]
 
**[[Band Reputation]]
 
*[[Asset]]s
 
*[[Loyalty]]
 
**[[Shiyan Virtue]]
 
**[[Shiyan Organizations]]
 
  
 
==Character Creation==
 
==Character Creation==
 
Now that you have an expectation of where your band fits into the game world, you can build your individual character and determine how he or she fits into the band.
 
Now that you have an expectation of where your band fits into the game world, you can build your individual character and determine how he or she fits into the band.
 
*[[Character Creation]]
 
*[[Character Creation]]
**[[Interpreting Scores]]
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**[[Concept]]s
*[[Species]]
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**[[Goal]]s
**[[Shiyan Species]]
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**[[Facet]]s
*[[Career]]
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**[[Ability]]
**[[Shiyan Careers]]
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***[[Ability Worksheet]]
*[[Attribute]]s
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**[[Fault]]
*[[Skill]]s
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***[[Fault Worksheet]]
*[[Facet]]s
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**[[Asset]]
*[[Abilities]]
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***[[Equipment]]
**[[Shiyan Abilities]]
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*[[Masteries]]
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*[[Fault]]s
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*[[Character Sheet]]
 
*[[Character Sheet]]
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**[[Blank Character Sheet]]
  
==Equipment==
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==Game Play==
Equipment is purchased with currency rather than points, and may fluctuate during the game.
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*[[Equipment]]
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**[[Currency]]
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**[[Encumbrance]]
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**[[Shiyan Equipment]]
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==Playing the Game==
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*[[Check]]
 
*[[Check]]
**[[Redouble]]
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**[[Modifier]]
**[[Momentum]]
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*[[Damage]]
**[[Momentum Stunt]]
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**[[State]]
**[[Interference]]
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**[[Modifiers]]
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*[[Complication]]
 
*[[Complication]]
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*[[Deliberation]]
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**[[Dilemma]]
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**[[Expedition]]
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**[[Investigation]]
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**[[Romance]]
 
*[[Encounter]]
 
*[[Encounter]]
**[[Action]]
 
**[[Snap]]
 
**[[Guard]]
 
**[[Defense]]
 
**[[Reflex]]
 
*[[Crisis]]
 
**[[Climate]]
 
**[[Rest]]
 
*[[Channel]]
 
 
**[[Battle]]
 
**[[Battle]]
 
**[[Chase]]
 
**[[Chase]]
**[[Dilemma]]
 
 
**[[Dispute]]
 
**[[Dispute]]
**[[Intrigue]]
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**[[Raid]]
**[[Investigation]]
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*[[Hazard]]
*[[Crisis]]
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*[[Vehicle]]
**[[Project]]
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**[[Vehicle Sheet]]
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==Game Worlds==
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*[[Game Matrix]]
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*[[Wilderness of Blades]]
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<small>Adventure Framworks<br>
 
©2009 Darrell Hayhurst III<small>
 
  
 
[[Category:Framework]]
 
[[Category:Framework]]

Latest revision as of 03:00, 28 January 2023

Adventure Frameworks System Resource Document version 3.0.0.

Band

Characters come together in a group, called the Band. Different game worlds may rename this concept to something like a Crew, a Party, or so on. The Band's reason for coming together (and staying together) is the core story of the game. A Band must have a name, usually reflecting the content of the campaign in some way.

Character Creation

Now that you have an expectation of where your band fits into the game world, you can build your individual character and determine how he or she fits into the band.

Game Play

Game Worlds



Version 3.0.0
©2023 Frameworks Games