Difference between revisions of "Climb"

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__NOTOC__
 
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You can cling to vertical surfaces. If an area is [[steep]] you must use your climb speed, normally 2. Climbing  it is [[elaborate]] (requiring two empty hands) and everything counts as behind your [[flank]]. If you gain [[interference]] or get knocked [[down]] while climbing then you [[fall]].
 
 
{{Climb}}
 
{{Climb}}
  
 
----
 
----
*Default Evolutions
+
*Related Distinctions
 
{{Lithe Hold}}
 
{{Lithe Hold}}
 
{{Monkey Grip}}
 
{{Monkey Grip}}
 
{{Wall Crawler}}
 
{{Wall Crawler}}
 
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*Special Evolutions
 
 
{{Improvised Swing}}
 
{{Improvised Swing}}
  
 
==See Also==
 
==See Also==
*[[Run]]
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*[[Hustle]]
*[[Swim]]
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*[[Tumble]]
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{{V251}}
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{{V300}}
  
[[Category:Ability]]
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[[Category:Mastery]]

Latest revision as of 20:42, 28 January 2023

  • Climb: Moving on a steep or Jagged surface requires the Climb Mastery. Difficult surfaces apply a –1 (or more) Penalty to the roll. On roll where you can’t pay for the Penalties you Fall. Note that if Penalties exist and you don’t roll, then you automatically don’t have the Pairs to spend.

  • Related Distinctions

See Also


Version 3.0.0
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