Difference between revisions of "Grapple"

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You are an expert at [[lock]]s and close quarters combat. Normally you use an action and roll against [[fight]] to [[lock]] a target within [[reach]]. Grappling is [[elaborate]], which means you suffer a penalty (-2) if you do not have two free hands to devote to it. If you are in a lock you may not dodge, and may not parry anyone but your [[overlap]]ping opponent. If you are locked you may not block, and may only target your opponent and fight. If you succeed you may either escape the lock or or damage your opponent normally. When you have a target locked you may use an action to roll your slam effects without an attack check (called a punishment).
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You are an expert at [[lock]]s and close quarters combat. Normally you use an action and roll against [[fight]] to [[lock]] a target within [[reach]]. Grappling is [[elaborate]], which means you suffer a penalty (-2) if you do not have two free hands to devote to it. If you are in a lock you suffer a penalty (-2) on any check against someone outside the lock. If locked you may use an action and roll a fight check to escape. If you are locking an opponent you may use a defense to parry any check your opponent attempts.
 
*'''Requires''': [[Fight]]
 
*'''Requires''': [[Fight]]
 
{{Grapple1}}
 
{{Grapple1}}
 
{{Grapple2}}
 
{{Grapple2}}
 
{{Grapple3}}
 
{{Grapple3}}
 
==Momentum Stunts==
 
{{Catching Grasp}}
 
  
 
==Default Mastery Options==
 
==Default Mastery Options==
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==Other Mastery Options==
 
==Other Mastery Options==
 
{{Dragon Stance}}
 
{{Dragon Stance}}
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{{Catching Grasp}}
  
 
==See Also==
 
==See Also==

Revision as of 04:03, 26 September 2014

You are an expert at locks and close quarters combat. Normally you use an action and roll against fight to lock a target within reach. Grappling is elaborate, which means you suffer a penalty (-2) if you do not have two free hands to devote to it. If you are in a lock you suffer a penalty (-2) on any check against someone outside the lock. If locked you may use an action and roll a fight check to escape. If you are locking an opponent you may use a defense to parry any check your opponent attempts.

Template:Grapple1 Template:Grapple2 Template:Grapple3

Default Mastery Options

Template:Hook Clutch

    • Joint Breaking: You may check combat as a punishment and if you succeed you disable a hit location of your choice. If you choose the head the target suffers grit equal to your success margin.
    • Punishing Holds: Any time you beat a locked opponent in a contest you may deal your slam damage as a punishment for free.
    • Wrestling Moves: Once you have an opponent locked you may contest any checks without using a defense.

Other Mastery Options

Template:Dragon Stance

    • Catching Grasp: You may take a penalty on an attempt to parry, and if you succeed (whether you win or not) you also lock your opponent.

See Also


Version 2.5.0
©2014 Frameworks Games

This is outdated content. Update Needed!