Difference between revisions of "Grapple"
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− | You are an expert at [[lock]]s and close quarters combat. Normally you use an action and roll against [[fight]] to [[lock]] a target within [[reach]]. Grappling is [[elaborate]], which means you suffer a penalty (-2) if you do not have two free hands to devote to it. If you are in a lock you | + | You are an expert at [[lock]]s and close quarters combat. Normally you use an action and roll against [[fight]] to [[lock]] a target within [[reach]]. Grappling is [[elaborate]], which means you suffer a penalty (-2) if you do not have two free hands to devote to it. If you are in a lock you suffer a penalty (-2) on any check against someone outside the lock. If locked you may use an action and roll a fight check to escape. If you are locking an opponent you may use a defense to parry any check your opponent attempts. |
*'''Requires''': [[Fight]] | *'''Requires''': [[Fight]] | ||
{{Grapple1}} | {{Grapple1}} | ||
{{Grapple2}} | {{Grapple2}} | ||
{{Grapple3}} | {{Grapple3}} | ||
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==Default Mastery Options== | ==Default Mastery Options== | ||
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==Other Mastery Options== | ==Other Mastery Options== | ||
{{Dragon Stance}} | {{Dragon Stance}} | ||
+ | {{Catching Grasp}} | ||
==See Also== | ==See Also== |
Revision as of 04:03, 26 September 2014
You are an expert at locks and close quarters combat. Normally you use an action and roll against fight to lock a target within reach. Grappling is elaborate, which means you suffer a penalty (-2) if you do not have two free hands to devote to it. If you are in a lock you suffer a penalty (-2) on any check against someone outside the lock. If locked you may use an action and roll a fight check to escape. If you are locking an opponent you may use a defense to parry any check your opponent attempts.
- Requires: Fight
Template:Grapple1 Template:Grapple2 Template:Grapple3
Default Mastery Options
- Joint Breaking: You may check combat as a punishment and if you succeed you disable a hit location of your choice. If you choose the head the target suffers grit equal to your success margin.
- Punishing Holds: Any time you beat a locked opponent in a contest you may deal your slam damage as a punishment for free.
- Wrestling Moves: Once you have an opponent locked you may contest any checks without using a defense.
Other Mastery Options
- Catching Grasp: You may take a penalty on an attempt to parry, and if you succeed (whether you win or not) you also lock your opponent.
See Also
Version 2.5.0
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