Difference between revisions of "Grapple"
From AF wiki
Frameworker (Talk | contribs) |
Frameworker (Talk | contribs) |
||
Line 24: | Line 24: | ||
*[[Whirl]] | *[[Whirl]] | ||
− | {{ | + | {{V251}} |
[[Category:Ability]] | [[Category:Ability]] |
Revision as of 00:08, 23 November 2014
You are an expert at locks and close quarters combat. Normally you use an action and roll against fight to lock a target within reach. Grappling is elaborate, which means you suffer a penalty (-2) if you do not have two free hands to devote to it. If you are in a lock you suffer a penalty (-2) on any check against someone outside the lock. If locked you may use an action and roll a fight check to escape. If you are locking an opponent you may use a defense to parry any check your opponent attempts.
- Requires: Fight
Template:Grapple1 Template:Grapple2 Template:Grapple3
Default Mastery Options
- Joint Breaking: You may check combat as a punishment and if you succeed you disable a hit location of your choice. If you choose the head the target suffers grit equal to your success margin.
- Punishing Holds: Any time you beat a locked opponent in a contest you may deal your slam damage as a punishment for free.
- Wrestling Moves: Once you have an opponent locked you may contest any checks without using a defense.
Other Mastery Options
- Catching Grasp: You may take a penalty on an attempt to parry, and if you succeed (whether you win or not) you also lock your opponent.
See Also
Version 2.5.1
©2014 Frameworks Games
This is outdated content. Update Needed!