Difference between revisions of "Grapple"
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− | You are an expert at [[lock]]s and close quarters combat. Normally you use an action and roll against [[fight]] to [[lock]] a target within [[reach]]. Grappling is [[elaborate]], which means you suffer a penalty (-2) if you do not have two free hands to devote to it. If you are in a lock you suffer a penalty (-2) on any check against someone outside the lock. | + | You are an expert at [[lock]]s and close quarters combat. Normally you use an action and roll against [[fight]] to [[lock]] a target within [[reach]]. Grappling is [[elaborate]], which means you suffer a penalty (-2) if you do not have two free hands to devote to it. If you are in a lock you suffer a penalty (-2) on any check against someone outside the lock. You may use an action and roll a fight check to escape. If you are locking an opponent you may use a defense to parry any check your opponent attempts, including the attempt to escape. |
− | * | + | {{Grapple}} |
− | + | *Associated with: [[Fight]] | |
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==Default Mastery Options== | ==Default Mastery Options== |
Revision as of 05:49, 28 April 2015
You are an expert at locks and close quarters combat. Normally you use an action and roll against fight to lock a target within reach. Grappling is elaborate, which means you suffer a penalty (-2) if you do not have two free hands to devote to it. If you are in a lock you suffer a penalty (-2) on any check against someone outside the lock. You may use an action and roll a fight check to escape. If you are locking an opponent you may use a defense to parry any check your opponent attempts, including the attempt to escape.
- Grapple: Use an Action to grab an opponent within Reach. A Good roll Locks the target. A Lock requires two hands and Effort each Turn to maintain. Alternatively, Grapple may be used to break free of a Lock with a Good roll.
- Associated with: Fight
Default Mastery Options
- Joint Breaking: You may check combat as a punishment and if you succeed you disable a hit location of your choice. If you choose the head the target suffers grit equal to your success margin.
- Punishing Holds: Any time you beat a locked opponent in a contest you may deal your slam damage as a punishment for free.
- Wrestling Moves: Once you have an opponent locked you may contest any checks without using a defense.
Other Mastery Options
- Catching Grasp: You may take a penalty on an attempt to parry, and if you succeed (whether you win or not) you also lock your opponent.
See Also
Version 2.5.1
©2014 Frameworks Games
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