Difference between revisions of "Grapple"

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You are an expert at [[lock]]s and close quarters combat. Normally you use an action and roll against [[fight]] to [[lock]] a target within [[reach]]. Grappling is [[elaborate]], which means you suffer a penalty (-2) if you do not have two free hands to devote to it. If you are in a lock you suffer a penalty (-2) on any check against someone outside the lock. You may use an action and roll a fight check to escape. If you are locking an opponent you may use a defense to parry any check your opponent attempts, including the attempt to escape.
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You are an expert at [[lock]]s and close quarters combat. Normally you use an action and roll against [[fight]] to [[lock]] a target within [[reach]]. Grappling is [[elaborate]], which means you suffer a penalty if you do not have two free hands to devote to it. If you are in a lock you suffer a penalty on any check against someone outside the lock. You may use an action and roll a fight check to escape. If you are locking an opponent you may use a defense to parry any check your opponent attempts, including the attempt to escape.
 
{{Grapple}}
 
{{Grapple}}
*Associated with: [[Fight]]
 
  
 
==Default Mastery Options==
 
==Default Mastery Options==
 
{{Hook Clutch}}
 
{{Hook Clutch}}
{{Joint Breaking}}
 
 
{{Punishing Holds}}
 
{{Punishing Holds}}
 
{{Wrestling Moves}}
 
{{Wrestling Moves}}
  
 
==Other Mastery Options==
 
==Other Mastery Options==
{{Dragon Stance}}
+
{{Dragon Step}}
 
{{Catching Grasp}}
 
{{Catching Grasp}}
 +
{{Joint Breaking}}
  
 
==See Also==
 
==See Also==

Revision as of 03:45, 23 May 2015

You are an expert at locks and close quarters combat. Normally you use an action and roll against fight to lock a target within reach. Grappling is elaborate, which means you suffer a penalty if you do not have two free hands to devote to it. If you are in a lock you suffer a penalty on any check against someone outside the lock. You may use an action and roll a fight check to escape. If you are locking an opponent you may use a defense to parry any check your opponent attempts, including the attempt to escape.

  • Grapple: Use an Action to grab an opponent within Reach. A Good roll Locks the target. A Lock requires two hands and Effort each Turn to maintain. Alternatively, Grapple may be used to break free of a Lock with a Good roll.

Default Mastery Options

Template:Hook Clutch

Other Mastery Options

    • Dragon Step: Once you are adjacent to an opponent, you may use a dodge to remain adjacent when the opponent moves.
    • Catching Grasp: You may take a penalty on an attempt to parry, and if you succeed (whether you win or not) you also lock your opponent.
    • Joint Breaking: You may check combat as a punishment and if you succeed you disable a hit location of your choice. If you choose the head the target suffers grit equal to your success margin.

See Also


Version 2.5.1
©2014 Frameworks Games

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