Difference between revisions of "Grapple"
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− | You are an expert at [[lock]]s and close quarters combat. Normally you use an action and roll against [[fight]] to [[lock]] a target within [[reach]]. Grappling is [[elaborate]], which means you suffer a penalty | + | You are an expert at [[lock]]s and close quarters combat. Normally you use an action and roll against [[fight]] to [[lock]] a target within [[reach]]. Grappling is [[elaborate]], which means you suffer a penalty if you do not have two free hands to devote to it. If you are in a lock you suffer a penalty on any check against someone outside the lock. You may use an action and roll a fight check to escape. If you are locking an opponent you may use a defense to parry any check your opponent attempts, including the attempt to escape. |
{{Grapple}} | {{Grapple}} | ||
− | |||
==Default Mastery Options== | ==Default Mastery Options== | ||
{{Hook Clutch}} | {{Hook Clutch}} | ||
− | |||
{{Punishing Holds}} | {{Punishing Holds}} | ||
{{Wrestling Moves}} | {{Wrestling Moves}} | ||
==Other Mastery Options== | ==Other Mastery Options== | ||
− | {{Dragon | + | {{Dragon Step}} |
{{Catching Grasp}} | {{Catching Grasp}} | ||
+ | {{Joint Breaking}} | ||
==See Also== | ==See Also== |
Revision as of 03:45, 23 May 2015
You are an expert at locks and close quarters combat. Normally you use an action and roll against fight to lock a target within reach. Grappling is elaborate, which means you suffer a penalty if you do not have two free hands to devote to it. If you are in a lock you suffer a penalty on any check against someone outside the lock. You may use an action and roll a fight check to escape. If you are locking an opponent you may use a defense to parry any check your opponent attempts, including the attempt to escape.
- Grapple: Use an Action to grab an opponent within Reach. A Good roll Locks the target. A Lock requires two hands and Effort each Turn to maintain. Alternatively, Grapple may be used to break free of a Lock with a Good roll.
Default Mastery Options
- Punishing Holds: Any time you beat a locked opponent in a contest you may deal your slam damage as a punishment for free.
- Wrestling Moves: Once you have an opponent locked you may contest any checks without using a defense.
Other Mastery Options
- Dragon Step: Once you are adjacent to an opponent, you may use a dodge to remain adjacent when the opponent moves.
- Catching Grasp: You may take a penalty on an attempt to parry, and if you succeed (whether you win or not) you also lock your opponent.
- Joint Breaking: You may check combat as a punishment and if you succeed you disable a hit location of your choice. If you choose the head the target suffers grit equal to your success margin.
See Also
Version 2.5.1
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