Difference between revisions of "Sail"

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You can rig sails and ride the waves. Normally a [[sailcraft]] vehicle requires [[rigger]]s to change its current speed, and all checks for the vehicle have a penalty (-2).
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You can rig sails and ride the waves. Normally a [[rigged]] vehicle requires [[rigger]]s to change its current speed, and all checks for the vehicle have a penalty.
*'''Requires:''' [[Operate]]
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{{Sail}}
{{Sail1}}
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{{Sail2}}
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{{Sail3}}
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==Default Mastery Options==
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==Default Evolutions==
{{Storm Rider}}
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{{Sailing Captain}}
{{Thriving Captain}}
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{{Uncanny Sailor}}
 
{{Uncanny Sailor}}
 
{{Wind Rider}}
 
{{Wind Rider}}
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==Special Evolutions==
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{{Storm Rider}}
  
 
==See Also==
 
==See Also==

Revision as of 06:03, 5 June 2015

You can rig sails and ride the waves. Normally a rigged vehicle requires riggers to change its current speed, and all checks for the vehicle have a penalty.

  • Sail: You ignore the penalty from the rigged keyword, and you gain +1 wind die.

Default Evolutions

    • Sailing Captain: You have a tier 2 rigged vehicle with one mod.
    • Uncanny Sailor: You count as an extra rigger in addition to any other position you fill.
    • Wind Rider: You treat a low wind as a high wind, and on an actual high wind you move even on a red result.

Special Evolutions

    • Storm Rider: You ignore any penalty from a storm, and your rigged vehicle's maximum speed increases by the storm's strength.

See Also



Version 2.5.1
©2014 Frameworks Games

This is outdated content. Update Needed!