Difference between revisions of "Climb"

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==See Also==
 
==See Also==
*[[Flight]]
 
*[[Jump]]
 
 
*[[Run]]
 
*[[Run]]
 
*[[Swim]]
 
*[[Swim]]

Revision as of 19:41, 21 December 2015

You can cling to vertical surfaces. If an area is steep you must use your climb speed, normally 2. Climbing it is elaborate (requiring two empty hands) and everything counts as behind your flank. If you gain interference or get knocked down while climbing then you fall.

  • Climb: Moving on a steep or Jagged surface requires the Climb Mastery. Difficult surfaces apply a –1 (or more) Penalty to the roll. On roll where you can’t pay for the Penalties you Fall. Note that if Penalties exist and you don’t roll, then you automatically don’t have the Pairs to spend.


  • Special Evolutions
    • Improvised Swing: You may use a snap and then jump speed 6 with your action, or use your guard to catch anyone falling within 3 areas.

See Also


Version 2.5.1
©2014 Frameworks Games

This is outdated content. Update Needed!