Difference between revisions of "Climb"
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Latest revision as of 20:42, 28 January 2023
- Climb: Moving on a steep or Jagged surface requires the Climb Mastery. Difficult surfaces apply a –1 (or more) Penalty to the roll. On roll where you can’t pay for the Penalties you Fall. Note that if Penalties exist and you don’t roll, then you automatically don’t have the Pairs to spend.
- Related Distinctions
- Lithe Hold: You gain +1 climb speed and you have no flank line while climbing.
- Monkey Grip: Climbing is no longer elaborate, and you resist stagger up to your stamina before you are knocked down.
- Wall Crawler: Your climb speed increases +1 and you ignore surface penalties on steep areas.
- Improvised Swing: You may use a snap and then jump speed 6 with your action, or use your guard to catch anyone falling within 3 areas.
See Also
Version 3.0.0
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