Grapple

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You are an expert at locks and close quarters combat. Normally you use an action and roll against fight to lock a target within reach. Grappling is elaborate, which means you suffer a penalty (-2) if you do not have two free hands to devote to it. If you are in a lock you may not dodge, and may not parry anyone but your overlapping opponent. If you are locked you may not block, and may only target your opponent and fight. If you succeed you may either escape the lock or or damage your opponent normally. When you have a target locked you may use an action to roll your slam effects without an attack check (called a punishment).

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Momentum Stunts

    • Catching Grasp: You may take a penalty on an attempt to parry, and if you succeed (whether you win or not) you also lock your opponent.

Default Mastery Options

Template:Hook Clutch

    • Joint Breaking: You may check combat as a punishment and if you succeed you disable a hit location of your choice. If you choose the head the target suffers grit equal to your success margin.
    • Punishing Holds: Any time you beat a locked opponent in a contest you may deal your slam damage as a punishment for free.
    • Wrestling Moves: Once you have an opponent locked you may contest any checks without using a defense.

Other Mastery Options

Template:Dragon Stance

See Also


Version 2.5.0
©2014 Frameworks Games

This is outdated content. Update Needed!