Climb
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Revision as of 04:10, 28 January 2023 by Frameworker (Talk | contribs)
You can cling to vertical surfaces. If an area is steep you must use your climb speed, normally 2. Climbing it is elaborate (requiring two empty hands) and everything counts as behind your flank. If you gain interference or get knocked down while climbing then you fall.
- Climb: Moving on a steep or Jagged surface requires the Climb Mastery. Difficult surfaces apply a –1 (or more) Penalty to the roll. On roll where you can’t pay for the Penalties you Fall. Note that if Penalties exist and you don’t roll, then you automatically don’t have the Pairs to spend.
- Evolutions
- Lithe Hold: You gain +1 climb speed and you have no flank line while climbing.
- Monkey Grip: Climbing is no longer elaborate, and you resist stagger up to your stamina before you are knocked down.
- Wall Crawler: Your climb speed increases +1 and you ignore surface penalties on steep areas.
- Improvised Swing: You may use a snap and then jump speed 6 with your action, or use your guard to catch anyone falling within 3 areas.
See Also
Version 2.5.1
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